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GeForce 920M vs Radeon HD 7990

Intro

The GeForce 920M comes with core speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 8 ROPs.

Compare that to the Radeon HD 7990, which uses a 28 nm design. AMD has clocked the core frequency at 950 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce 920M 1180 points
Difference: 14340 (1215%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 7990, in theory, should be quite a bit faster than the GeForce 920M in general. (explain)

Radeon HD 7990 576000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 561600 (3900%)

Texel Rate

The Radeon HD 7990 will be quite a bit (approximately 697%) faster with regards to AF than the GeForce 920M. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 212672 (697%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7990 is superior to the GeForce 920M, by far. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 53168 (697%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 920M

Amazon.com

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Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M Radeon HD 7990
Manufacturer nVidia AMD
Year March 12 2015 April 2013
Code Name GK208 Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 954 MHz 950 MHz (x2)
Memory Speed 1800 MHz 6000 MHz (x2)
Power (Max TDP) (Unknown) watts 375 watts
Bandwidth 14400 MB/sec 576000 MB/sec
Texel Rate 30528 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 384 2048 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 8 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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