Compare any two graphics cards:
GeForce 920M vs GeForce GTX 750
IntroThe GeForce 920M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this particular card. It features 384 SPUs along with 32 TAUs and 8 ROPs.Compare those specifications to the GeForce GTX 750, which has core clock speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 750 should in theory be much superior to the GeForce 920M overall. (explain)
Texel RateThe GeForce GTX 750 will be a small bit (approximately 7%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 750 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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