Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 920M vs GeForce GTX 970

Intro

The GeForce 920M features a core clock speed of 954 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 970, which features a GPU core clock speed of 1050 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 1664 SPUs, 104 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce 920M 1180 points
Difference: 9687 (821%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 970 should theoretically be quite a bit faster than the GeForce 920M in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 209600 (1456%)

Texel Rate

The GeForce GTX 970 is quite a bit (more or less 258%) better at texture filtering than the GeForce 920M. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 78672 (258%)

Pixel Rate

The GeForce GTX 970 will be much (more or less 781%) better at FSAA than the GeForce 920M, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 59568 (781%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M GeForce GTX 970
Manufacturer nVidia nVidia
Year March 12 2015 September 2014
Code Name GK208 GM204-200
Memory 2048 MB 4096 MB
Core Speed 954 MHz 1050 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 145 watts
Bandwidth 14400 MB/sec 224000 MB/sec
Texel Rate 30528 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 384 1664
Texture Mapping Units 32 104
Render Output Units 8 64
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield