Compare any two graphics cards:
VS

GeForce 920M vs GeForce GTX 950

Intro

The GeForce 920M comes with a GPU core speed of 954 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 950, which uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce 920M 1180 points
Difference: 5356 (454%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 is 634% quicker than the GeForce 920M in general, because of its higher bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
GeForce 920M 14400 MB/sec
Difference: 91328 (634%)

Texel Rate

The GeForce GTX 950 will be a lot (about 61%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 18624 (61%)

Pixel Rate

The GeForce GTX 950 is much (approximately 329%) faster with regards to AA than the GeForce 920M, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 25136 (329%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M GeForce GTX 950
Manufacturer nVidia nVidia
Year March 12 2015 August 2015
Code Name GK208 GM206
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1024 MHz
Memory Speed 1800 MHz 6608 MHz
Power (Max TDP) (Unknown) watts 90 watts
Bandwidth 14400 MB/sec 105728 MB/sec
Texel Rate 30528 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield