Compare any two graphics cards:
VS

GeForce GTX 950 vs Radeon HD 6950

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM runs at a frequency of 1652 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 6950, which uses a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this specific model. It features 1408 SPUs as well as 88 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6950 3240 points
Difference: 3296 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6950 200 Watts
Difference: 110 Watts (122%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 should theoretically be a lot superior to the GeForce GTX 950 in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 54272 (51%)

Texel Rate

The Radeon HD 6950 should be quite a bit (about 43%) faster with regards to texture filtering than the GeForce GTX 950. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 21248 (43%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 950 is superior to the Radeon HD 6950, by a large margin. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 7168 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Radeon HD 6950
Manufacturer nVidia AMD
Year August 2015 December 2010
Code Name GM206 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 800 MHz
Memory Speed 6608 MHz 5000 MHz
Power (Max TDP) 90 watts 200 watts
Bandwidth 105728 MB/sec 160000 MB/sec
Texel Rate 49152 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 768 1408
Texture Mapping Units 48 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield