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GeForce GTX 950 vs Radeon HD 6970

Intro

The GeForce GTX 950 comes with core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6970, which comes with GPU clock speed of 880 MHz, and 2048 MB of GDDR5 RAM running at 1375 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6970 3470 points
Difference: 3066 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6970 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Theoretically, the Radeon HD 6970 should be much faster than the GeForce GTX 950 overall. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 70272 (66%)

Texel Rate

The Radeon HD 6970 is much (more or less 72%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 35328 (72%)

Pixel Rate

The GeForce GTX 950 will be a bit (about 16%) faster with regards to AA than the Radeon HD 6970, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 4608 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6970
Manufacturer nVidia AMD
Year August 2015 December 2010
Code Name GM206 Cayman XT
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 880 MHz
Memory Speed 6608 MHz 5500 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 176000 MB/sec
Texel Rate 49152 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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