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GeForce GT 440 1.5GB vs GeForce GTX 950

Intro

The GeForce GT 440 1.5GB comes with a GPU core speed of 594 MHz, and the 1536 MB of GDDR3 memory runs at 900 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare all that to the GeForce GTX 950, which features a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 memory running at 1652 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GT 440 1.5GB 840 points
Difference: 5696 (678%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 950 90 Watts
Difference: 34 Watts (61%)

Memory Bandwidth

Performance-wise, the GeForce GTX 950 should theoretically be much superior to the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 62528 (145%)

Texel Rate

The GeForce GTX 950 is a lot (about 245%) more effective at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 34896 (245%)

Pixel Rate

The GeForce GTX 950 will be much (approximately 130%) better at anti-aliasing than the GeForce GT 440 1.5GB, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 18512 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 950
Manufacturer nVidia nVidia
Year October 2010 August 2015
Code Name GF106 GM206
Memory 1536 MB 2048 MB
Core Speed 594 MHz 1024 MHz
Memory Speed 1800 MHz 6608 MHz
Power (Max TDP) 56 watts 90 watts
Bandwidth 43200 MB/sec 105728 MB/sec
Texel Rate 14256 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 144 768
Texture Mapping Units 24 48
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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