Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 2GB vs GeForce GTX 950

Intro

The GeForce GTX 460 2GB features a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 950, which uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a frequency of 1652 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 70 Watts (78%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 2GB should be a small bit faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 9472 (9%)

Texel Rate

The GeForce GTX 950 will be a lot (more or less 30%) better at texture filtering than the GeForce GTX 460 2GB. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 11352 (30%)

Pixel Rate

The GeForce GTX 950 should be quite a bit (about 52%) better at full screen anti-aliasing than the GeForce GTX 460 2GB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 11168 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 2GB GeForce GTX 950
Manufacturer nVidia nVidia
Year July 2010 August 2015
Code Name GF104 GM206
Memory 2048 MB 2048 MB
Core Speed 675 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 160 watts 90 watts
Bandwidth 115200 MB/sec 105728 MB/sec
Texel Rate 37800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield