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GeForce GTX 470 vs GeForce GTX 950

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a frequency of 837 MHz on this particular card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare those specs to the GeForce GTX 950, which features GPU clock speed of 1024 MHz, and 2048 MB of GDDR5 memory set to run at 1652 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 470 2937 points
Difference: 3599 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 470 215 Watts
Difference: 125 Watts (139%)

Memory Bandwidth

In theory, the GeForce GTX 470 should perform a lot faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 28192 (27%)

Texel Rate

The GeForce GTX 950 will be much (approximately 45%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 15160 (45%)

Pixel Rate

The GeForce GTX 950 is quite a bit (about 35%) more effective at anti-aliasing than the GeForce GTX 470, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 8488 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2010 August 2015
Code Name GF100 GM206
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1024 MHz
Memory Speed 3348 MHz 6608 MHz
Power (Max TDP) 215 watts 90 watts
Bandwidth 133920 MB/sec 105728 MB/sec
Texel Rate 33992 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 448 768
Texture Mapping Units 56 48
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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