Compare any two graphics cards:
GeForce GTX 950 vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. AMD has set the core frequency at 650 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 950 should theoretically be a lot superior to the Radeon HD 6570 (OEM) 2GB in general. (explain)
Texel RateThe GeForce GTX 950 is much (about 215%) better at AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 950 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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