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GeForce GTX 950 vs Radeon R9 270

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 270, which has a clock speed of 900 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R9 270 5943 points
Difference: 593 (10%)

Ethereum Mining Hash Rate

Radeon R9 270 15 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 5 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 270 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

In theory, the Radeon R9 270 should be 69% faster than the GeForce GTX 950 overall, due to its greater bandwidth. (explain)

Radeon R9 270 179200 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 73472 (69%)

Texel Rate

The Radeon R9 270 will be quite a bit (more or less 46%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R9 270 72000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 22848 (46%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 950 is the winner, though only just barely. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 3968 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R9 270

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R9 270
Manufacturer nVidia AMD
Year August 2015 November 2013
Code Name GM206 Curacao Pro
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 900 MHz
Memory Speed 6608 MHz 5600 MHz
Power (Max TDP) 90 watts 150 watts
Bandwidth 105728 MB/sec 179200 MB/sec
Texel Rate 49152 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 48 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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