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GeForce GTX 750 vs GeForce GTX 950

Intro

The GeForce GTX 750 makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX 950, which has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 750 3958 points
Difference: 2578 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 950 90 Watts
Difference: 35 Watts (64%)

Memory Bandwidth

In theory, the GeForce GTX 950 will be 32% quicker than the GeForce GTX 750 in general, because of its greater bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 25728 (32%)

Texel Rate

The GeForce GTX 950 should be a lot (approximately 51%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 16512 (51%)

Pixel Rate

The GeForce GTX 950 is a lot (about 101%) faster with regards to FSAA than the GeForce GTX 750, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 16448 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 950
Manufacturer nVidia nVidia
Year February 2014 August 2015
Code Name GM107 GM206
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1024 MHz
Memory Speed 5000 MHz 6608 MHz
Power (Max TDP) 55 watts 90 watts
Bandwidth 80000 MB/sec 105728 MB/sec
Texel Rate 32640 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 512 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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