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GeForce GTX 950 vs GeForce GTX 960

Intro

The GeForce GTX 950 features core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 960, which has GPU core speed of 1127 MHz, and 2048 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 950 6536 points
Difference: 1091 (17%)

Ethereum Mining Hash Rate

GeForce GTX 960 11 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 1 (10%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 1 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 960 120 Watts
Difference: 30 Watts (33%)

Memory Bandwidth

In theory, the GeForce GTX 960 is 6% quicker than the GeForce GTX 950 in general, because of its higher data rate. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 6272 (6%)

Texel Rate

The GeForce GTX 960 is a lot (about 47%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 22976 (47%)

Pixel Rate

The GeForce GTX 960 should be a little bit (more or less 10%) better at anti-aliasing than the GeForce GTX 950, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 3296 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 960
Manufacturer nVidia nVidia
Year August 2015 January 2015
Code Name GM206 GM206
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1127 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 120 watts
Bandwidth 105728 MB/sec 112000 MB/sec
Texel Rate 49152 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 48 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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