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GeForce GTX 950 vs Radeon R7 360

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a speed of 1652 MHz on this card. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which comes with a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 360 4110 points
Difference: 2426 (59%)

Ethereum Mining Hash Rate

GeForce GTX 950 10 Mh/s
Radeon R7 360 10 Mh/s
Difference: 0 (0%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Radeon R7 360 98 Sol/s
Difference: 57 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R7 360 100 Watts
Difference: 10 Watts (11%)

Memory Bandwidth

In theory, the GeForce GTX 950 is 2% quicker than the Radeon R7 360 in general, due to its higher bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 1728 (2%)

Texel Rate

The Radeon R7 360 should be a small bit (more or less 3%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 1248 (3%)

Pixel Rate

The GeForce GTX 950 is a lot (about 95%) faster with regards to anti-aliasing than the Radeon R7 360, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 15968 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 360
Manufacturer nVidia AMD
Year August 2015 June 2015
Code Name GM206 Tobago
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1050 MHz
Memory Speed 6608 MHz 6500 MHz
Power (Max TDP) 90 watts 100 watts
Bandwidth 105728 MB/sec 104000 MB/sec
Texel Rate 49152 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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