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GeForce GTX 950 vs Radeon R7 360

Intro

The GeForce GTX 950 comes with a GPU core clock speed of 1024 MHz, and the 2048 MB of GDDR5 memory is set to run at 1652 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R7 360, which comes with GPU core speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 360 4110 points
Difference: 2426 (59%)

Ethereum Mining Hash Rate

GeForce GTX 950 10 Mh/s
Radeon R7 360 10 Mh/s
Difference: 0 (0%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Radeon R7 360 98 Sol/s
Difference: 57 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R7 360 100 Watts
Difference: 10 Watts (11%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 will be 2% quicker than the Radeon R7 360 in general, due to its higher data rate. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 1728 (2%)

Texel Rate

The Radeon R7 360 will be a small bit (more or less 3%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 1248 (3%)

Pixel Rate

The GeForce GTX 950 is quite a bit (about 95%) faster with regards to FSAA than the Radeon R7 360, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 15968 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 360
Manufacturer nVidia AMD
Year August 2015 June 2015
Code Name GM206 Tobago
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1050 MHz
Memory Speed 6608 MHz 6500 MHz
Power (Max TDP) 90 watts 100 watts
Bandwidth 105728 MB/sec 104000 MB/sec
Texel Rate 49152 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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