Compare any two graphics cards:
Radeon HD 4730 vs Radeon R9 390X 8G
IntroThe Radeon HD 4730 features clock speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs along with 32 TAUs and 8 ROPs.Compare all that to the Radeon R9 390X 8G, which has core clock speeds of 1050 MHz on the GPU, and 1500 MHz on the 8192 MB of GDDR5 RAM. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 390X 8G should be quite a bit faster than the Radeon HD 4730 in general. (explain)
Texel RateThe Radeon R9 390X 8G is quite a bit (approximately 725%) faster with regards to anisotropic filtering than the Radeon HD 4730. (explain)
Pixel RateThe Radeon R9 390X 8G will be much (more or less 1100%) more effective at FSAA than the Radeon HD 4730, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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