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GeForce GTX 590 vs Radeon R9 390X 8G

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a speed of 855 MHz on this card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon R9 390X 8G, which uses a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this specific model. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 390X 8G 13555 points
GeForce GTX 590 6680 points
Difference: 6875 (103%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 390X 8G 275 Watts
GeForce GTX 590 365 Watts
Difference: 90 Watts (33%)

Memory Bandwidth

As far as performance goes, the Radeon R9 390X 8G should in theory be a little bit superior to the GeForce GTX 590 in general. (explain)

Radeon R9 390X 8G 384000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 55680 (17%)

Texel Rate

The Radeon R9 390X 8G will be quite a bit (more or less 138%) faster with regards to texture filtering than the GeForce GTX 590. (explain)

Radeon R9 390X 8G 184800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 107104 (138%)

Pixel Rate

The Radeon R9 390X 8G should be a bit (approximately 15%) better at anti-aliasing than the GeForce GTX 590, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 390X 8G 67200 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 8928 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 390X 8G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 390X 8G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF110 Grenada XT
Memory 1536 MB (x2) 8192 MB
Core Speed 607 MHz (x2) 1050 MHz
Memory Speed 3420 MHz (x2) 6000 MHz
Power (Max TDP) 365 watts 275 watts
Bandwidth 328320 MB/sec 384000 MB/sec
Texel Rate 77696 Mtexels/sec 184800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 512 (x2) 2816
Texture Mapping Units 64 (x2) 176
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 390X 8G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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