Compare any two graphics cards:
Geforce GTX 670 vs Radeon R9 390X 8G
IntroThe Geforce GTX 670 features a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1500 MHz through a 256-bit bus. It also is made up of 1344 Stream Processors, 112 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon R9 390X 8G, which features a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 390X 8G should in theory be much faster than the Geforce GTX 670 overall. (explain)
Texel RateThe Radeon R9 390X 8G will be quite a bit (about 80%) better at anisotropic filtering than the Geforce GTX 670. (explain)
Pixel RateThe Radeon R9 390X 8G will be quite a bit (more or less 130%) faster with regards to full screen anti-aliasing than the Geforce GTX 670, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!