Compare any two graphics cards:
Radeon HD 3650 vs Radeon R9 390 8G
IntroThe Radeon HD 3650 has core speeds of 725 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR4 memory. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon R9 390 8G, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this specific model. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 390 8G should in theory perform a lot faster than the Radeon HD 3650 in general. (explain)
Texel RateThe Radeon R9 390 8G is quite a bit (more or less 2659%) faster with regards to anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 390 8G is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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