Compare any two graphics cards:
VS

GeForce GTX 295 vs Radeon R9 380 4G

Intro

The GeForce GTX 295 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 ROPs.

Compare all of that to the Radeon R9 380 4G, which features clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 295 289 Watts
Difference: 99 Watts (52%)

Memory Bandwidth

In theory, the GeForce GTX 295 will be 23% faster than the Radeon R9 380 4G in general, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 41376 (23%)

Texel Rate

The Radeon R9 380 4G will be just a bit (about 18%) more effective at texture filtering than the GeForce GTX 295. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 16480 (18%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is a better choice, not by a very large margin though. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 1216 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Radeon R9 380 4G
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Antigua PRO
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 970 MHz
Memory Speed 1998 MHz (x2) 5700 MHz
Power (Max TDP) 289 watts 190 watts
Bandwidth 223776 MB/sec 182400 MB/sec
Texel Rate 92160 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 240 (x2) 1792
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 5000 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield