Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon R9 380 4G

Intro

The GeForce GTX 460 (OEM) has a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon R9 380 4G, which comes with a clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
Radeon R9 380 4G 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

The Radeon R9 380 4G should theoretically perform quite a bit faster than the GeForce GTX 460 (OEM) overall. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 73600 (68%)

Texel Rate

The Radeon R9 380 4G should be much (more or less 198%) more effective at texture filtering than the GeForce GTX 460 (OEM). (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 72240 (198%)

Pixel Rate

The Radeon R9 380 4G will be quite a bit (approximately 49%) faster with regards to anti-aliasing than the GeForce GTX 460 (OEM), and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 10240 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon R9 380 4G
Manufacturer nVidia AMD
Year October 2010 June 2015
Code Name GF104 Antigua PRO
Memory 1024 MB 4096 MB
Core Speed 650 MHz 970 MHz
Memory Speed 3400 MHz 5700 MHz
Power (Max TDP) 150 watts 190 watts
Bandwidth 108800 MB/sec 182400 MB/sec
Texel Rate 36400 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield