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GeForce GTX 590 vs Radeon R9 380 4G

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory works at a frequency of 855 MHz on this specific model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon R9 380 4G, which comes with a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 590 6680 points
Difference: 2157 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 590 365 Watts
Difference: 175 Watts (92%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be much superior to the Radeon R9 380 4G overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 145920 (80%)

Texel Rate

The Radeon R9 380 4G should be a lot (more or less 40%) better at AF than the GeForce GTX 590. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 30944 (40%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is a better choice, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 27232 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF110 Antigua PRO
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 970 MHz
Memory Speed 3420 MHz (x2) 5700 MHz
Power (Max TDP) 365 watts 190 watts
Bandwidth 328320 MB/sec 182400 MB/sec
Texel Rate 77696 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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