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Geforce GTX 680 vs Radeon R9 380 4G

Intro

The Geforce GTX 680 has a clock frequency of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon R9 380 4G, which has a clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
Geforce GTX 680 7650 points
Difference: 1187 (16%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 5 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should be 5% quicker than the Radeon R9 380 4G overall, due to its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 9856 (5%)

Texel Rate

The Geforce GTX 680 is just a bit (more or less 19%) better at texture filtering than the Radeon R9 380 4G. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 20128 (19%)

Pixel Rate

The Geforce GTX 680 will be just a bit (approximately 4%) more effective at anti-aliasing than the Radeon R9 380 4G, and capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 1152 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 182400 MB/sec
Texel Rate 128768 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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