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Geforce GTX 690 vs Radeon R9 380 4G

Intro

The Geforce GTX 690 features a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 380 4G, which comes with a clock frequency of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 380 4G 8837 points
Difference: 4274 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
Geforce GTX 690 300 Watts
Difference: 110 Watts (58%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 111% faster than the Radeon R9 380 4G overall, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 202112 (111%)

Texel Rate

The Geforce GTX 690 should be quite a bit (more or less 116%) better at texture filtering than the Radeon R9 380 4G. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 125600 (116%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (about 89%) more effective at anti-aliasing than the Radeon R9 380 4G, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 27520 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 380 4G
Manufacturer nVidia AMD
Year April 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 970 MHz
Memory Speed 6008 MHz (x2) 5700 MHz
Power (Max TDP) 300 watts 190 watts
Bandwidth 384512 MB/sec 182400 MB/sec
Texel Rate 234240 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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