Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Geforce GTX 690 vs Radeon R9 380 4G

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a speed of 1502 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 380 4G, which features a GPU core clock speed of 970 MHz, and 4096 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also features 1792 SPUs, 112 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 380 4G 8837 points
Difference: 4274 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
Geforce GTX 690 300 Watts
Difference: 110 Watts (58%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 will be 111% faster than the Radeon R9 380 4G overall, due to its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 202112 (111%)

Texel Rate

The Geforce GTX 690 will be much (approximately 116%) faster with regards to texture filtering than the Radeon R9 380 4G. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 125600 (116%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 690 is superior to the Radeon R9 380 4G, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 27520 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 690 Radeon R9 380 4G
Manufacturer nVidia AMD
Year April 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 970 MHz
Memory Speed 6008 MHz (x2) 5700 MHz
Power (Max TDP) 300 watts 190 watts
Bandwidth 384512 MB/sec 182400 MB/sec
Texel Rate 234240 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield