Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon HD 5830

Intro

The GeForce GTX 260 Core 216 features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs along with 72 TAUs and 28 ROPs.

Compare all that to the Radeon HD 5830, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 27 Watts (15%)

Memory Bandwidth

In theory, the Radeon HD 5830 is 14% quicker than the GeForce GTX 260 Core 216 overall, because of its higher bandwidth. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 5830 is a bit (about 8%) better at AF than the GeForce GTX 260 Core 216. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 3328 (8%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 260 Core 216 is superior to the Radeon HD 5830, and very much so. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 3328 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon HD 5830
Manufacturer nVidia AMD
Year September 16, 2008 February 25, 2010
Code Name G200 Cypress LE
Memory 896 MB 1024 MB
Core Speed 576 MHz 800 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 175 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 216 1120(224x5)
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield