Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 5830
IntroThe GeForce GTX 260 Core 216 has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and makes use of a 65 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.Compare those specs to the Radeon HD 5830, which makes use of a 40 nm design. ATi has set the core speed at 800 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific model. It features 1120(224x5) SPUs along with 56 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 should be a bit faster than the GeForce GTX 260 Core 216 in general. (explain)
Texel RateThe Radeon HD 5830 will be a small bit (more or less 8%) more effective at texture filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 260 Core 216 is superior to the Radeon HD 5830, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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