Compare any two graphics cards:
VS

GeForce GTX 980 Ti vs Radeon R9 380 4G

Intro

The GeForce GTX 980 Ti has a core clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Compare those specs to the Radeon R9 380 4G, which comes with a clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 380 4G 8837 points
Difference: 8283 (94%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 380 4G 21 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 Ti should in theory be a lot better than the Radeon R9 380 4G overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 153600 (84%)

Texel Rate

The GeForce GTX 980 Ti should be a lot (approximately 62%) faster with regards to anisotropic filtering than the Radeon R9 380 4G. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 67360 (62%)

Pixel Rate

The GeForce GTX 980 Ti is quite a bit (more or less 209%) faster with regards to AA than the Radeon R9 380 4G, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 64960 (209%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Ti Radeon R9 380 4G
Manufacturer nVidia AMD
Year June 2015 June 2015
Code Name GM200 Antigua PRO
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 336000 MB/sec 182400 MB/sec
Texel Rate 176000 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2816 1792
Texture Mapping Units 176 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield