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GeForce GTX 295 vs Radeon R9 380 2G

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this particular model. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare that to the Radeon R9 380 2G, which comes with a GPU core clock speed of 970 MHz, and 2048 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
GeForce GTX 295 289 Watts
Difference: 99 Watts (52%)

Memory Bandwidth

In theory, the GeForce GTX 295 is 23% quicker than the Radeon R9 380 2G overall, because of its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 41376 (23%)

Texel Rate

The Radeon R9 380 2G should be a little bit (more or less 18%) more effective at AF than the GeForce GTX 295. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 16480 (18%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 1216 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 380 2G
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Antigua PRO
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 970 MHz
Memory Speed 1998 MHz (x2) 5700 MHz
Power (Max TDP) 289 watts 190 watts
Bandwidth 223776 MB/sec 182400 MB/sec
Texel Rate 92160 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 240 (x2) 1792
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 5000 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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