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GeForce GTX 550 Ti vs Radeon R9 380 2G

Intro

The GeForce GTX 550 Ti features a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 RAM runs at a speed of 1425 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 550 Ti 1897 points
Difference: 6953 (367%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 380 2G 190 Watts
Difference: 74 Watts (64%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 2G should in theory be a lot better than the GeForce GTX 550 Ti overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 83904 (85%)

Texel Rate

The Radeon R9 380 2G should be a lot (about 277%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 79840 (277%)

Pixel Rate

The Radeon R9 380 2G will be quite a bit (about 44%) faster with regards to anti-aliasing than the GeForce GTX 550 Ti, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 9440 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 380 2G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF116 Antigua PRO
Memory 1024 MB 2048 MB
Core Speed 900 MHz 970 MHz
Memory Speed 4104 MHz 5700 MHz
Power (Max TDP) 116 watts 190 watts
Bandwidth 98496 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 192 1792
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 5000 million
Bus PCIe 2.1 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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