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GeForce GTX 550 Ti vs Radeon R9 380 2G

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 memory runs at a speed of 1026 MHz on this model. It features 192 SPUs along with 32 TAUs and 24 ROPs.

Compare all of that to the Radeon R9 380 2G, which features GPU clock speed of 970 MHz, and 2048 MB of GDDR5 memory running at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 550 Ti 1897 points
Difference: 6953 (367%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 380 2G 190 Watts
Difference: 74 Watts (64%)

Memory Bandwidth

In theory, the Radeon R9 380 2G should perform a lot faster than the GeForce GTX 550 Ti overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 83904 (85%)

Texel Rate

The Radeon R9 380 2G is a lot (approximately 277%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 79840 (277%)

Pixel Rate

The Radeon R9 380 2G will be a lot (more or less 44%) better at FSAA than the GeForce GTX 550 Ti, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 9440 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R9 380 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 380 2G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF116 Antigua PRO
Memory 1024 MB 2048 MB
Core Speed 900 MHz 970 MHz
Memory Speed 4104 MHz 5700 MHz
Power (Max TDP) 116 watts 190 watts
Bandwidth 98496 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 192 1792
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 5000 million
Bus PCIe 2.1 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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