Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon R9 380 2G
IntroThe GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 memory runs at a speed of 1026 MHz on this model. It features 192 SPUs along with 32 TAUs and 24 ROPs.Compare all of that to the Radeon R9 380 2G, which features GPU clock speed of 970 MHz, and 2048 MB of GDDR5 memory running at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 380 2G should perform a lot faster than the GeForce GTX 550 Ti overall. (explain)
Texel RateThe Radeon R9 380 2G is a lot (approximately 277%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateThe Radeon R9 380 2G will be a lot (more or less 44%) better at FSAA than the GeForce GTX 550 Ti, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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