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GeForce GTX 590 vs Radeon R9 380 2G

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a speed of 855 MHz on this particular card. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare that to the Radeon R9 380 2G, which features core speeds of 970 MHz on the GPU, and 1425 MHz on the 2048 MB of GDDR5 RAM. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 590 6680 points
Difference: 2170 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
GeForce GTX 590 365 Watts
Difference: 175 Watts (92%)

Memory Bandwidth

The GeForce GTX 590, in theory, should be quite a bit faster than the Radeon R9 380 2G overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 145920 (80%)

Texel Rate

The Radeon R9 380 2G is quite a bit (about 40%) faster with regards to AF than the GeForce GTX 590. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 30944 (40%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 27232 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 380 2G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF110 Antigua PRO
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 970 MHz
Memory Speed 3420 MHz (x2) 5700 MHz
Power (Max TDP) 365 watts 190 watts
Bandwidth 328320 MB/sec 182400 MB/sec
Texel Rate 77696 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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