Compare any two graphics cards:
VS

GeForce GTX 650 vs Radeon R9 380 2G

Intro

The GeForce GTX 650 makes use of a 28 nm design. nVidia has clocked the core speed at 1058 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon R9 380 2G, which uses a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 memory runs at a frequency of 1425 MHz on this card. It features 1792 SPUs along with 112 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 650 2263 points
Difference: 6587 (291%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 380 2G 190 Watts
Difference: 126 Watts (197%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 380 2G should perform much faster than the GeForce GTX 650 overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 102400 (128%)

Texel Rate

The Radeon R9 380 2G is quite a bit (more or less 221%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 74784 (221%)

Pixel Rate

The Radeon R9 380 2G is a lot (about 83%) faster with regards to anti-aliasing than the GeForce GTX 650, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 14112 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Radeon R9 380 2G
Manufacturer nVidia AMD
Year September 2012 June 2015
Code Name GK107 Antigua PRO
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 970 MHz
Memory Speed 5000 MHz 5700 MHz
Power (Max TDP) 64 watts 190 watts
Bandwidth 80000 MB/sec 182400 MB/sec
Texel Rate 33856 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield