Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTS 150
IntroThe GeForce 9500 GT 1GB GDDR3 makes use of a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the GeForce GTS 150, which uses a 55 nm design. nVidia has clocked the core frequency at 740 MHz. The GDDR3 memory works at a frequency of 500 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTS 150 should in theory be much superior to the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTS 150 should be quite a bit (about 438%) better at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTS 150 is superior to the GeForce 9500 GT 1GB GDDR3, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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