Compare any two graphics cards:
GeForce GT 340 vs Radeon R7 370 4G
IntroThe GeForce GT 340 makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this specific model. It features 96 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.Compare that to the Radeon R7 370 4G, which makes use of a 28 nm design. AMD has set the core speed at 975 MHz. The GDDR5 memory runs at a speed of 1400 MHz on this model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 370 4G is 229% faster than the GeForce GT 340 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon R7 370 4G will be quite a bit (about 255%) more effective at AF than the GeForce GT 340. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R7 370 4G is superior to the GeForce GT 340, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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