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GeForce GTX 650 Ti vs Radeon R7 370 4G

Intro

The GeForce GTX 650 Ti comes with core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specs to the Radeon R7 370 4G, which uses a 28 nm design. AMD has clocked the core frequency at 975 MHz. The GDDR5 memory works at a speed of 1400 MHz on this particular card. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon R7 370 4G 17 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 7 (70%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon R7 370 4G should be 107% faster than the GeForce GTX 650 Ti in general, because of its greater bandwidth. (explain)

Radeon R7 370 4G 179200 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 92800 (107%)

Texel Rate

The Radeon R7 370 4G is a small bit (approximately 5%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Radeon R7 370 4G 62400 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 3008 (5%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 370 4G is the winner, by a large margin. (explain)

Radeon R7 370 4G 31200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 16352 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 370 4G
Manufacturer nVidia AMD
Year October 2012 June 2015
Code Name GK106 Trinidad
Memory 1024 MB 4096 MB
Core Speed 928 MHz 975 MHz
Memory Speed 5400 MHz 5600 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 86400 MB/sec 179200 MB/sec
Texel Rate 59392 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 64 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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