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GeForce GTX 560 Ti vs Radeon R7 370 2G

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 RAM works at a speed of 1002 MHz on this specific card. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 370 2G, which features a clock frequency of 975 MHz and a GDDR5 memory frequency of 1400 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 370 2G 5582 points
GeForce GTX 560 Ti 3466 points
Difference: 2116 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 2G 110 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

Theoretically, the Radeon R7 370 2G should perform quite a bit faster than the GeForce GTX 560 Ti in general. (explain)

Radeon R7 370 2G 179200 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 50944 (40%)

Texel Rate

The Radeon R7 370 2G will be just a bit (about 19%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon R7 370 2G 62400 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 9792 (19%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 370 2G is the winner, but only just. (explain)

Radeon R7 370 2G 31200 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 4896 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R7 370 2G
Manufacturer nVidia AMD
Year January 2011 June 2015
Code Name GF114 Trinidad
Memory 1024 MB 2048 MB
Core Speed 822 MHz 975 MHz
Memory Speed 4008 MHz 5600 MHz
Power (Max TDP) 170 watts 110 watts
Bandwidth 128256 MB/sec 179200 MB/sec
Texel Rate 52608 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 384 1024
Texture Mapping Units 64 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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