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GeForce GTX 560 Ti vs Radeon R7 370 2G

Intro

The GeForce GTX 560 Ti has a clock frequency of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 370 2G, which features core clock speeds of 975 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 370 2G 5582 points
GeForce GTX 560 Ti 3466 points
Difference: 2116 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 2G 110 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

In theory, the Radeon R7 370 2G should perform much faster than the GeForce GTX 560 Ti overall. (explain)

Radeon R7 370 2G 179200 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 50944 (40%)

Texel Rate

The Radeon R7 370 2G should be a bit (more or less 19%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon R7 370 2G 62400 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 9792 (19%)

Pixel Rate

The Radeon R7 370 2G will be a bit (approximately 19%) more effective at anti-aliasing than the GeForce GTX 560 Ti, and also should be capable of handling higher screen resolutions more effectively. (explain)

Radeon R7 370 2G 31200 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 4896 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R7 370 2G
Manufacturer nVidia AMD
Year January 2011 June 2015
Code Name GF114 Trinidad
Memory 1024 MB 2048 MB
Core Speed 822 MHz 975 MHz
Memory Speed 4008 MHz 5600 MHz
Power (Max TDP) 170 watts 110 watts
Bandwidth 128256 MB/sec 179200 MB/sec
Texel Rate 52608 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 384 1024
Texture Mapping Units 64 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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