Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Radeon R7 370 2G

Intro

The GeForce GTX 580 3GB features a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon R7 370 2G, which features a core clock frequency of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 2G 110 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 134 Watts (122%)

Memory Bandwidth

The GeForce GTX 580 3GB, in theory, should perform a little bit faster than the Radeon R7 370 2G in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon R7 370 2G 179200 MB/sec
Difference: 13184 (7%)

Texel Rate

The Radeon R7 370 2G should be a lot (more or less 26%) better at anisotropic filtering than the GeForce GTX 580 3GB. (explain)

Radeon R7 370 2G 62400 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 12992 (26%)

Pixel Rate

The GeForce GTX 580 3GB should be a bit (approximately 19%) faster with regards to FSAA than the Radeon R7 370 2G, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon R7 370 2G 31200 Mpixels/sec
Difference: 5856 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Radeon R7 370 2G
Manufacturer nVidia AMD
Year November 2010 June 2015
Code Name GF110 Trinidad
Memory 3072 MB 2048 MB
Core Speed 772 MHz 975 MHz
Memory Speed 4008 MHz 5600 MHz
Power (Max TDP) 244 watts 110 watts
Bandwidth 192384 MB/sec 179200 MB/sec
Texel Rate 49408 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 64 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield