Compare any two graphics cards:
Radeon HD 4870 512MB vs Radeon R7 360
IntroThe Radeon HD 4870 512MB uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.Compare all of that to the Radeon R7 360, which has GPU core speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4870 512MB is 11% quicker than the Radeon R7 360 overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon R7 360 is quite a bit (about 68%) more effective at texture filtering than the Radeon HD 4870 512MB. (explain)
Pixel RateThe Radeon R7 360 should be a lot (more or less 40%) faster with regards to anti-aliasing than the Radeon HD 4870 512MB, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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