Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs Radeon R7 360

Intro

The GeForce GTX 260 216SP 55 nm has a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specifications to the Radeon R7 360, which uses a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this model. It features 768 SPUs along with 48 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 71 Watts (71%)

Memory Bandwidth

In theory, the GeForce GTX 260 216SP 55 nm should be a small bit faster than the Radeon R7 360 in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 7888 (8%)

Texel Rate

The Radeon R7 360 should be quite a bit (approximately 22%) better at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 8928 (22%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R7 360 is a better choice, but not by far. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 672 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm Radeon R7 360
Manufacturer nVidia AMD
Year December 22, 2008 June 2015
Code Name G200b Tobago
Memory 896 MB 2048 MB
Core Speed 576 MHz 1050 MHz
Memory Speed 1998 MHz 6500 MHz
Power (Max TDP) 171 watts 100 watts
Bandwidth 111888 MB/sec 104000 MB/sec
Texel Rate 41472 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 216 768
Texture Mapping Units 72 48
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield