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GeForce GTX 260 Core 216 vs Radeon R7 360

Intro

The GeForce GTX 260 Core 216 features a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and makes use of a 65 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.

Compare that to the Radeon R7 360, which features a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 102 Watts (102%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 Core 216 should theoretically be a small bit better than the Radeon R7 360 overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 7888 (8%)

Texel Rate

The Radeon R7 360 will be a lot (more or less 22%) faster with regards to AF than the GeForce GTX 260 Core 216. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 8928 (22%)

Pixel Rate

The Radeon R7 360 will be a small bit (about 4%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 672 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon R7 360
Manufacturer nVidia AMD
Year September 16, 2008 June 2015
Code Name G200 Tobago
Memory 896 MB 2048 MB
Core Speed 576 MHz 1050 MHz
Memory Speed 1998 MHz 6500 MHz
Power (Max TDP) 202 watts 100 watts
Bandwidth 111888 MB/sec 104000 MB/sec
Texel Rate 41472 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 216 768
Texture Mapping Units 72 48
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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