Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 4670 512MB
IntroThe GeForce GTS 150 uses a 55 nm design. nVidia has clocked the core speed at 740 MHz. The GDDR3 RAM works at a speed of 500 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 4670 512MB, which has GPU clock speed of 750 MHz, and 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)
Texel RateThe GeForce GTS 150 will be quite a bit (approximately 97%) more effective at anisotropic filtering than the Radeon HD 4670 512MB. (explain)
Pixel RateThe GeForce GTS 150 will be much (about 97%) faster with regards to anti-aliasing than the Radeon HD 4670 512MB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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