Compare any two graphics cards:
Radeon HD 5550 vs Radeon R7 360
IntroThe Radeon HD 5550 makes use of a 40 nm design. AMD has clocked the core frequency at 550 MHz. The DDR2 memory is set to run at a frequency of 400 MHz on this card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the Radeon R7 360, which has a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 360 should perform quite a bit faster than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon R7 360 should be a lot (approximately 473%) faster with regards to anisotropic filtering than the Radeon HD 5550. (explain)
Pixel RateThe Radeon R7 360 is quite a bit (about 282%) better at full screen anti-aliasing than the Radeon HD 5550, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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