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GeForce 9800 GX2 vs Radeon R7 360

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 1000 MHz on this card. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specs to the Radeon R7 360, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 memory is set to run at a speed of 1625 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce 9800 GX2 197 Watts
Difference: 97 Watts (97%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should theoretically be a lot superior to the Radeon R7 360 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (more or less 52%) better at anisotropic filtering than the Radeon R7 360. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 26400 (52%)

Pixel Rate

The GeForce 9800 GX2 should be a small bit (more or less 14%) faster with regards to full screen anti-aliasing than the Radeon R7 360, and able to handle higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 2400 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R7 360
Manufacturer nVidia AMD
Year Mar 2008 June 2015
Code Name G92 Tobago
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1050 MHz
Memory Speed 2000 MHz (x2) 6500 MHz
Power (Max TDP) 197 watts 100 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 76800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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