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GeForce GTX 295 vs Radeon R7 360

Intro

The GeForce GTX 295 comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare those specifications to the Radeon R7 360, which features clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 295 289 Watts
Difference: 189 Watts (189%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should theoretically be a lot better than the Radeon R7 360 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 119776 (115%)

Texel Rate

The GeForce GTX 295 should be much (approximately 83%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 41760 (83%)

Pixel Rate

The GeForce GTX 295 is much (more or less 92%) faster with regards to AA than the Radeon R7 360, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 15456 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 360
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Tobago
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1050 MHz
Memory Speed 1998 MHz (x2) 6500 MHz
Power (Max TDP) 289 watts 100 watts
Bandwidth 223776 MB/sec 104000 MB/sec
Texel Rate 92160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 240 (x2) 768
Texture Mapping Units 80 (x2) 48
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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