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Radeon HD 6850 vs Radeon R7 360

Intro

The Radeon HD 6850 comes with a core clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 960 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon R7 360, which features a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
Radeon HD 6850 2395 points
Difference: 1715 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon HD 6850 127 Watts
Difference: 27 Watts (27%)

Memory Bandwidth

The Radeon HD 6850, in theory, should be much faster than the Radeon R7 360 in general. (explain)

Radeon HD 6850 128000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 24000 (23%)

Texel Rate

The Radeon R7 360 is a lot (approximately 35%) more effective at AF than the Radeon HD 6850. (explain)

Radeon R7 360 50400 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 13200 (35%)

Pixel Rate

The Radeon HD 6850 is quite a bit (more or less 48%) more effective at full screen anti-aliasing than the Radeon R7 360, and also will be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 6850 24800 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 8000 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6850

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6850 Radeon R7 360
Manufacturer AMD AMD
Year October 2010 June 2015
Code Name Barts Pro Tobago
Memory 1024 MB 2048 MB
Core Speed 775 MHz 1050 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 127 watts 100 watts
Bandwidth 128000 MB/sec 104000 MB/sec
Texel Rate 37200 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 24800 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 960 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1700 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 6850

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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