Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 vs Radeon R7 360

Intro

The GeForce GTX 460 has a GPU core clock speed of 675 MHz, and the 768 MB of GDDR5 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 24 ROPs.

Compare all of that to the Radeon R7 360, which has GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 460 2557 points
Difference: 1553 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 460 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

In theory, the Radeon R7 360 should be just a bit faster than the GeForce GTX 460 in general. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 360 should be a lot (about 33%) better at anisotropic filtering than the GeForce GTX 460. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 12600 (33%)

Pixel Rate

The Radeon R7 360 is a bit (about 4%) faster with regards to anti-aliasing than the GeForce GTX 460, and will be capable of handling higher screen resolutions better. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 600 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 Radeon R7 360
Manufacturer nVidia AMD
Year July 2010 June 2015
Code Name GF104 Tobago
Memory 768 MB 2048 MB
Core Speed 675 MHz 1050 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 37800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield