Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon R7 360

Intro

The GeForce GTX 560 Ti has core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon R7 360, which features a clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 560 Ti 3466 points
Difference: 644 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

The GeForce GTX 560 Ti should in theory be much faster than the Radeon R7 360 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 24256 (23%)

Texel Rate

The GeForce GTX 560 Ti should be a bit (about 4%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 2208 (4%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (more or less 57%) faster with regards to FSAA than the Radeon R7 360, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 9504 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Radeon R7 360
Manufacturer nVidia AMD
Year January 2011 June 2015
Code Name GF114 Tobago
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1050 MHz
Memory Speed 4008 MHz 6500 MHz
Power (Max TDP) 170 watts 100 watts
Bandwidth 128256 MB/sec 104000 MB/sec
Texel Rate 52608 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 64 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield