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GeForce GTX 550 Ti vs Radeon R7 360

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM runs at a speed of 1026 MHz on this model. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which uses a 28 nm design. AMD has set the core speed at 1050 MHz. The GDDR5 memory works at a speed of 1625 MHz on this specific card. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 550 Ti 1897 points
Difference: 2213 (117%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 16 Watts (16%)

Memory Bandwidth

The Radeon R7 360 should in theory be a small bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 5504 (6%)

Texel Rate

The Radeon R7 360 should be a lot (more or less 75%) more effective at AF than the GeForce GTX 550 Ti. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 21600 (75%)

Pixel Rate

The GeForce GTX 550 Ti will be much (more or less 29%) faster with regards to AA than the Radeon R7 360, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 4800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 360
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF116 Tobago
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 4104 MHz 6500 MHz
Power (Max TDP) 116 watts 100 watts
Bandwidth 98496 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2080 million
Bus PCIe 2.1 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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