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GeForce GTX 650 Ti vs Radeon R7 360

Intro

The GeForce GTX 650 Ti has a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon R7 360, which features core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 650 Ti 3434 points
Difference: 676 (20%)

Ethereum Mining Hash Rate

GeForce GTX 650 Ti 10 Mh/s
Radeon R7 360 10 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 10 Watts (10%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 360 should be a bit faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The GeForce GTX 650 Ti is just a bit (more or less 18%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 8992 (18%)

Pixel Rate

The Radeon R7 360 will be a little bit (about 13%) more effective at AA than the GeForce GTX 650 Ti, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 1952 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 360
Manufacturer nVidia AMD
Year October 2012 June 2015
Code Name GK106 Tobago
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1050 MHz
Memory Speed 5400 MHz 6500 MHz
Power (Max TDP) 110 watts 100 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 59392 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 64 48
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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