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Geforce GTX 760 vs Radeon R7 360

Intro

The Geforce GTX 760 makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific card. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which comes with GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
Radeon R7 360 4110 points
Difference: 1813 (44%)

Ethereum Mining Hash Rate

Geforce GTX 760 13 Mh/s
Radeon R7 360 10 Mh/s
Difference: 3 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Geforce GTX 760 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

In theory, the Geforce GTX 760 is 85% quicker than the Radeon R7 360 overall, due to its higher data rate. (explain)

Geforce GTX 760 192256 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 88256 (85%)

Texel Rate

The Geforce GTX 760 should be quite a bit (approximately 87%) faster with regards to texture filtering than the Radeon R7 360. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 43680 (87%)

Pixel Rate

The Geforce GTX 760 will be much (about 87%) faster with regards to AA than the Radeon R7 360, and will be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 14560 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R7 360
Manufacturer nVidia AMD
Year June 2013 June 2015
Code Name GK104 Tobago
Memory 2048 MB 2048 MB
Core Speed 980 MHz 1050 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 170 watts 100 watts
Bandwidth 192256 MB/sec 104000 MB/sec
Texel Rate 94080 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1152 768
Texture Mapping Units 96 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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