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GeForce GTX 960 vs Radeon R7 360

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific model. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

Compare those specifications to the Radeon R7 360, which comes with core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 360 4110 points
Difference: 3517 (86%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Radeon R7 360 98 Sol/s
Difference: 56 (57%)

Ethereum Mining Hash Rate

GeForce GTX 960 11 Mh/s
Radeon R7 360 10 Mh/s
Difference: 1 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 960 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 is 8% quicker than the Radeon R7 360 overall, due to its greater data rate. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 960 will be a lot (approximately 43%) better at texture filtering than the Radeon R7 360. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 21728 (43%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is a better choice, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 19264 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 360
Manufacturer nVidia AMD
Year January 2015 June 2015
Code Name GM206 Tobago
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 112000 MB/sec 104000 MB/sec
Texel Rate 72128 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1024 768
Texture Mapping Units 64 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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