Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon R7 360

Intro

The GeForce GTX 960 has clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 360 4110 points
Difference: 3517 (86%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Radeon R7 360 98 Sol/s
Difference: 56 (57%)

Ethereum Mining Hash Rate

GeForce GTX 960 11 Mh/s
Radeon R7 360 10 Mh/s
Difference: 1 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 960 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 960 should perform a small bit faster than the Radeon R7 360 in general. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 960 will be quite a bit (more or less 43%) more effective at AF than the Radeon R7 360. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 21728 (43%)

Pixel Rate

The GeForce GTX 960 should be quite a bit (about 115%) better at AA than the Radeon R7 360, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 19264 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon R7 360
Manufacturer nVidia AMD
Year January 2015 June 2015
Code Name GM206 Tobago
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 112000 MB/sec 104000 MB/sec
Texel Rate 72128 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1024 768
Texture Mapping Units 64 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield