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GeForce GTX Titan X vs Radeon R7 360

Intro

The GeForce GTX Titan X uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular card. It features 3072 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.

Compare all that to the Radeon R7 360, which has GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R7 360 4110 points
Difference: 13769 (335%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX Titan X 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX Titan X should be much faster than the Radeon R7 360 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 232000 (223%)

Texel Rate

The GeForce GTX Titan X is quite a bit (approximately 281%) faster with regards to AF than the Radeon R7 360. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 141600 (281%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan X is superior to the Radeon R7 360, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 79200 (471%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R7 360
Manufacturer nVidia AMD
Year March 2015 June 2015
Code Name GM200 Tobago
Memory 12288 MB 2048 MB
Core Speed 1000 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 336000 MB/sec 104000 MB/sec
Texel Rate 192000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 3072 768
Texture Mapping Units 192 48
Render Output Units 96 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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