Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce GTS 250 512MB
IntroThe GeForce 8800 GT 512MB uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 112 SPUs along with 56 TAUs and 16 ROPs.Compare all that to the GeForce GTS 250 512MB, which has a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTS 250 512MB should in theory be quite a bit better than the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe GeForce GTS 250 512MB should be much (more or less 41%) better at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTS 250 512MB is superior to the GeForce 8800 GT 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce 8800 GT 512MB vs GeForce GTS 250 512MB”que bueno como me ayudo a decidirme ,GRACIAS.......